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Mutants vs. The Chosen 1: Walkthrough

Are you stuck in the game Mutants vs. The Chosen: Hijack? Then you'll probably need our guide - our detailed walkthrough.

Mutants vs. The Chosen: Hijack is the first part of the Mutants vs. The Chosen series of adventure games created by GameStylus team. The game is not too long or too complicated, but some players' comments on Google Play show it is easily possible to get stuck there. How to get through the game? Here are our detailed instructions.

Let's add that our detailed review of this game can be found here: Mutants vs. The Chosen: A quaint Adventure. You can find there not only the review, but a link to Google Play, where you can download this game for free.

Note: All our guides are arranged so that they do not disclose more than you want. Therefore, under every step is a large space. If you want to see the next step of the Walkthrough, click on the characters <<< O >>> or simply skip the empty space.


OK, let's start with the Walkthrough, it starts right behind the next <<< O >>>.


<<< O >>>

Talk with your father in the hut.


<<< O >>>

Take a cup and a screwdriver (on the left) and a handkerchief (left down).


<<< O >>>

Take water to the cup (outside from the well).


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Use the path to the right top.


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Note a fireplace with hot ashes. Pick up a rod and a bottom of a bottle at the fire.


<<< O >>>

Take money and a key from a dead smuggler in a hut.


<<< O >>>

Look at a security camera. Then use that small chair to get to the camera and take a memory card from it.


<<< O >>>

Return to your father. Bandage his head (use the handkerchief) and let him drink. Talk with him. You will learn that somewhere in the smugglers' house is a hideout. You just have to find out where.


<<< O >>>

Go to the smuggler. When you know about the hideout, you can find it easily under a pile of rubble of a cabinet.


<<< O >>>

Use the key to the trapdoor. And use the rod to pry the trapdoor open.


<<< O >>>

In the shelter (cellar) pry the right box open with the screwdriver and take a battery.


<<< O >>>

Take the lower part of the mineseeker and attach it to the upper part. You have a mineseeker. But it lacks a battery.


<<< O >>>

The battery is dead, but it says that it can be charged by heat. Insert it into the hot ashes in the fireplace and then use the bottom of the bottle, which focuses sunrays to the battery. The battery is charged now. Now you can use the battery in the mineseeker.


<<< O >>>

Now you can go through the minefield - using the path on the left - to the city.


<<< O >>>

Look at the mine at the fence.


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Go back to the previous scene. Now the hero agrees to take one of the stones there. Throw the stone to the landmine near the fence.


<<< O >>>

Pick up the wires from the explosion site.


<<< O >>>

Stroll into town on the right (with a strange house) and then even farther to the right. Listen to rough guys and to a mutant in a cage. Maybe you could help him to find his dog.


<<< O >>>

Go back to the town and then to the fence. Are you looking for the dog?


<<< O >>>

Go back to the town with that strange house. It seems that the dog just came there. You just need to get the dog to the floor. But how?


<<< O >>>

Look at a clown in a caravan. He needs a bigger punch to do something. Use the rod. Bouncing clown will partly destroy the caravan. Take a club from a hole at the bottom of the caravan.


<<< O >>>

Use the club to break the wall of that strange house with red levers.


<<< O >>>

Now use all the levers sequentially from the left to the right. The dog is rescued!


<<< O >>>

Go to the scene on the right. The dog did... OK, you can see what... Go up to the bridge and pick up the solar-charged battery.


<<< O >>>

Enter through a door to the bridge. Use the battery to the hole with wires and turn on light.


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Look at a TV set. It has a memory card slot. Try to use the memory card from the camera. Learn who robbed and killed in your village. But how to find them?


<<< O >>>

Take a glue from a cabinet on the right and check the radio. Perhaps it could be useful, but how to use it?


<<< O >>>

Return to the old man. He woke up. Talk to him and bring him a drug that is on a table in the bridge. He will tell you how to use the radio.


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Use the radio. You will learn where are the gunmen.


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Learn from the old man about the pub. And then go there.


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In the scene with that strange house examine that broken car. To get inside, you will need to use the club again. Take an extinguisher.


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In the scene near the fence extinguish the fire. And walk to the red barrel.


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In this scene - at the bar - you will find a police hovercraft, which requires an ID card. Then you see the gunman. Tap to them - and you will learn some hints how to get their ID card. But the fact is that this task is not so easy...


<<< O >>>

Go back to the fence and then back to the bar. The toilet is now free. You will find that there is flowing water and a loose tube. Could this help you anyhow?


<<< O >>>

Use the long wire to the the tube. And then just take the ID card from the jacket and use it on the hovercraft.


<<< O >>>

At the skyscraper look at a directory next to an elevator and then use the ID on the elevator.


<<< O >>>

At the reception, it is obvious that you're probably in the right place. You just need to get rid of the receptionist, because she could call someone if you tried to search for your sister there. But how? Look at food on the counter.


<<< O >>>

You should become a pizza delivery boy. Go to the bar (again, it is necessary to present the ID at the hovercraft) and offer money to the innkeeper. He has pizza, but not any box. What now?


<<< O >>>

Go back to the skyscraper (use the ID again at the hovercraft) and explore trash on the right side. With a pizza box return to the bar. And with a pizza in the box return to the receptionist.


<<< O >>>

Give the pizza to the receptionist. It'll take a bit of haggling, but she eventually leaves. But how to ensure that she won't come back in a few seconds?


<<< O >>>

Use the super glue to the doors at the reception. These are now closed forever! Ok, maybe not forever, but long enough. Now you just need to get to the jail.


<<< O >>>

Use the screwdriver to pry open a key-box at the reception and take keys.


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Use the keys on the bars in the back. You're almost there!


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The cell doors are protected by an electronic system. Short the wires using your wires on the boxes above your head. And then unlock locks.


<<< O >>>

Tap to your sister. She goes with you... You won! (But it is clear that not for too long. The gunmen of the Chosen ones won't like this! A long journey is in front of you... Take a look at the second part of this serie - Mutants vs. The Chosen: Traitor - here at Google Play: ;.)


<<< O >>>

Comments, opinions and advice
A great game, don't give up, everything is there. Thanks. ...


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